- New non-destructive Link Layers for smart-object-like editing
- New Vector Layers with on-canvas controls and live transform support
- Updated MyPaint brush set with improved dynamics and pressure behavior
- Reworked Text Tool with draggable on-canvas editor and better shortcuts
- New Overwrite Paint Mode for clean pixel-by-pixel painting and sprite work
- Non-destructive filter workflow improvements and new Vibrance filter
- Faster tool switching with Shift + X and improved drag-and-drop interactions
- Updated Welcome dialog with clearer shortcuts and user guidance
- Enhanced file format support: improved SVG import/export with vectors, better PDF support, JPEG 2000, DDS BC7, PSB export, additional retro formats
- Dozens of UX refinements across dialogs, sliders, and tool settings
- Major bug fixes, performance enhancements, and restoration of previously broken features
- New developer APIs, updated plug-in interface, and built-in GEGL Filter Browser
- End of 32-bit binary distribution, moving fully to modern 64-bit platforms
- Internal engine and rendering improvements for more stable and predictable output
- Expanded color management and metadata handling for advanced workflows
- Better tablet, stylus, and device-input behavior across tools
- More reliable undo/redo with complex layer and filter stacks
- Improved default presets and cleaner tool defaults for new users
- Better cross-platform consistency (Windows, Linux, macOS) in UI and rendering
- Continued groundwork for future fully non-destructive editing pipelines
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